Make PKA require wielding (#16638)
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using Content.Shared.Wieldable;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Applies an accuracy bonus upon wielding.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(WieldableSystem))]
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public sealed partial class GunWieldBonusComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("minAngle"), AutoNetworkedField]
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public Angle MinAngle = Angle.FromDegrees(-43);
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/// <summary>
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/// Angle bonus applied upon being wielded.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("maxAngle"), AutoNetworkedField]
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public Angle MaxAngle = Angle.FromDegrees(-43);
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}
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