Make PKA require wielding (#16638)

This commit is contained in:
metalgearsloth
2023-06-01 12:27:19 +10:00
committed by GitHub
parent f9df5f761c
commit 6537e683b0
8 changed files with 69 additions and 4 deletions

View File

@@ -0,0 +1,20 @@
using Content.Shared.Wieldable;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Applies an accuracy bonus upon wielding.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(WieldableSystem))]
public sealed partial class GunWieldBonusComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("minAngle"), AutoNetworkedField]
public Angle MinAngle = Angle.FromDegrees(-43);
/// <summary>
/// Angle bonus applied upon being wielded.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxAngle"), AutoNetworkedField]
public Angle MaxAngle = Angle.FromDegrees(-43);
}