Make PKA require wielding (#16638)
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@@ -1,3 +1,4 @@
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using Content.Shared.Wieldable;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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@@ -5,7 +6,7 @@ namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Indicates that this gun requires wielding to be useable.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent, Access(typeof(WieldableSystem))]
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public sealed class GunRequiresWieldComponent : Component
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{
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