Fix weird rotation when strapped to a bed (#24746)

* Gotta watch out for those tricky radians

* Change StrapComponent instead
This commit is contained in:
Tayrtahn
2024-01-30 18:23:30 -05:00
committed by GitHub
parent 8cb6420ed6
commit 652e2b7a41
2 changed files with 3 additions and 3 deletions

View File

@@ -66,11 +66,11 @@ public sealed partial class StrapComponent : Component
public Vector2 BuckleOffset = Vector2.Zero; public Vector2 BuckleOffset = Vector2.Zero;
/// <summary> /// <summary>
/// The angle in degrees to rotate the player by when they get strapped /// The angle to rotate the player by when they get strapped
/// </summary> /// </summary>
[DataField] [DataField]
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public int Rotation; public Angle Rotation;
/// <summary> /// <summary>
/// The size of the strap which is compared against when buckling entities /// The size of the strap which is compared against when buckling entities