Reach (#22519)
* reach update * proto * minor fixes * poolz * e shuttle fixe * webedit ops * Update PostMapInitTest.cs * gay
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@@ -62,7 +62,8 @@ namespace Content.IntegrationTests.Tests
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"Marathon",
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"Gemini",
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"MeteorArena",
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"Atlas"
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"Atlas",
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"Reach"
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};
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/// <summary>
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14206
Resources/Maps/reach.yml
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14206
Resources/Maps/reach.yml
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File diff suppressed because it is too large
Load Diff
@@ -16,3 +16,4 @@
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- Origin
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- Saltern
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- Packed
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- Reach
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36
Resources/Prototypes/Maps/reach.yml
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36
Resources/Prototypes/Maps/reach.yml
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@@ -0,0 +1,36 @@
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- type: gameMap
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id: Reach
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mapName: 'Reach'
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mapPath: /Maps/reach.yml
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minPlayers: 0
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maxPlayers: 5
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stations:
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Reach:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Reach Transport {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'SC'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency.yml
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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Captain: [ 1, 1 ]
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HeadOfSecurity: [ 1, 1 ]
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SecurityOfficer: [ 1, 3 ]
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CargoTechnician: [ 1, 2 ]
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Bartender: [ 1, 1 ]
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Botanist: [ 1, 1 ]
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Chef: [ 1, 1 ]
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MedicalDoctor: [ 1, 2 ]
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Chemist: [ 1, 1 ]
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Janitor: [ 1, 1 ]
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Musician: [ 1, 1 ]
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AtmosphericTechnician: [ 1, 1 ]
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StationEngineer: [ 1, 2 ]
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Passenger: [ -1, -1 ]
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