Moves SharedInteractionSystem to Content.Shared namespace
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Client.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -8,6 +8,7 @@ using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Timing;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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@@ -20,6 +20,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using System;
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using System;
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using Content.Shared.GameObjects.EntitySystems;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.GameObjects.EntitySystems
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{
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{
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces;
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using Content.Shared.Physics;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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@@ -1,4 +1,3 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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@@ -4,13 +4,12 @@ using Content.Shared.Physics;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Shared.GameObjects.EntitySystems
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{
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{
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/// <summary>
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/// <summary>
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/// Governs interactions during clicking on entities
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/// Governs interactions during clicking on entities
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