Remove some client IEnumerables (#16501)
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@@ -59,7 +59,9 @@ public sealed class AnomalySystem : SharedAnomalySystem
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{
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base.Update(frameTime);
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foreach (var (super, sprite) in EntityQuery<AnomalySupercriticalComponent, SpriteComponent>())
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var query = EntityQueryEnumerator<AnomalySupercriticalComponent, SpriteComponent>();
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while (query.MoveNext(out var super, out var sprite))
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{
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var completion = 1f - (float) ((super.EndTime - _timing.CurTime) / super.SupercriticalDuration);
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var scale = completion * (super.MaxScaleAmount - 1f) + 1f;
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