InAir tweaks & chasm fixes (#19707)
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@@ -53,6 +53,7 @@ namespace Content.Shared.Movement.Systems
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protected EntityQuery<RelayInputMoverComponent> RelayQuery;
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protected EntityQuery<SharedPullableComponent> PullableQuery;
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protected EntityQuery<TransformComponent> XformQuery;
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protected EntityQuery<CanMoveInAirComponent> CanMoveInAirQuery;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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@@ -83,6 +84,7 @@ namespace Content.Shared.Movement.Systems
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RelayQuery = GetEntityQuery<RelayInputMoverComponent>();
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PullableQuery = GetEntityQuery<SharedPullableComponent>();
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XformQuery = GetEntityQuery<TransformComponent>();
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CanMoveInAirQuery = GetEntityQuery<CanMoveInAirComponent>();
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InitializeFootsteps();
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InitializeInput();
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@@ -150,27 +152,16 @@ namespace Content.Shared.Movement.Systems
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LerpRotation(uid, mover, frameTime);
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if (!canMove
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|| physicsComponent.BodyStatus != BodyStatus.OnGround
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|| physicsComponent.BodyStatus != BodyStatus.OnGround && !CanMoveInAirQuery.HasComponent(uid)
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|| PullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
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{
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UsedMobMovement[uid] = false;
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return;
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}
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// Get current tile def for things like speed/weightless mods
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ContentTileDefinition? tileDef = null;
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if (_mapManager.TryFindGridAt(xform.MapPosition, out var grid, out var gridComp)
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&& _mapSystem.TryGetTileRef(grid, gridComp, xform.Coordinates, out var tile))
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{
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tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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}
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UsedMobMovement[uid] = true;
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// Specifically don't use mover.Owner because that may be different to the actual physics body being moved.
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// We differentiate between grav/other sources of weightless for tiles which want to use weightless accel (like ice)
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// but don't care about requiring touching etc
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var weightless = _gravity.IsWeightless(physicsUid, physicsComponent, xform);
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var (walkDir, sprintDir) = GetVelocityInput(mover);
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var touching = false;
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@@ -193,6 +184,18 @@ namespace Content.Shared.Movement.Systems
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}
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}
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// Get current tile def for things like speed/friction mods
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ContentTileDefinition? tileDef = null;
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// Don't bother getting the tiledef here if we're weightless or in-air
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// since no tile-based modifiers should be applying in that situation
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if (_mapManager.TryFindGridAt(xform.MapPosition, out var grid, out var gridComp)
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&& _mapSystem.TryGetTileRef(grid, gridComp, xform.Coordinates, out var tile)
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&& !(weightless || physicsComponent.BodyStatus == BodyStatus.InAir))
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{
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tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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}
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// Regular movement.
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// Target velocity.
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// This is relative to the map / grid we're on.
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