Refactor to use the new multiple controller system (#1462)

* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
This commit is contained in:
DrSmugleaf
2020-07-23 18:33:37 +02:00
committed by GitHub
parent 3296079400
commit 64672fdc31
13 changed files with 114 additions and 101 deletions

View File

@@ -0,0 +1,17 @@
#nullable enable
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class ShuttleController : VirtualController
{
public override ICollidableComponent? ControlledComponent { protected get; set; }
public void Push(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
}
}