Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method
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@@ -75,18 +75,14 @@ namespace Content.Server.Throw
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throwSourceEnt.Transform.LocalRotation = angle.GetCardinalDir().ToAngle();
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}
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if (!thrownEnt.TryGetComponent(out IPhysicsComponent physComp))
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physComp = thrownEnt.AddComponent<PhysicsComponent>();
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// scaling is handled elsewhere, this is just multiplying by 10 independent of timing as a fix until elsewhere values are updated
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var spd = throwForce * 10;
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var timing = IoCManager.Resolve<IGameTiming>();
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projComp.StartThrow(angle.ToVec(), spd);
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// scaling is handled elsewhere, this is just multiplying by 60 independent of timing as a fix until elsewhere values are updated
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var spd = throwForce * 60;
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projComp.StartThrow(angle.ToVec() * spd);
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if (throwSourceEnt != null && throwSourceEnt.TryGetComponent<IPhysicsComponent>(out var physics)
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&& physics.Controller is MoverController mover)
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if (throwSourceEnt != null &&
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throwSourceEnt.TryGetComponent<IPhysicsComponent>(out var physics) &&
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physics.TryGetController(out MoverController mover))
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{
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var physicsMgr = IoCManager.Resolve<IPhysicsManager>();
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