Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method
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@@ -78,11 +78,6 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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protected override void SetController(IPhysicsComponent physics)
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{
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physics.SetController<MoverController>();
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}
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private static void PlayerAttached(PlayerAttachSystemMessage ev)
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{
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if (!ev.Entity.HasComponent<IMoverComponent>())
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@@ -98,9 +93,10 @@ namespace Content.Server.GameObjects.EntitySystems
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ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
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}
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if (ev.Entity.TryGetComponent(out IPhysicsComponent physics))
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if (ev.Entity.TryGetComponent(out IPhysicsComponent physics) &&
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physics.TryGetController(out MoverController controller))
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{
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(physics.Controller as MoverController)?.StopMoving();
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controller.StopMoving();
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}
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}
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