Refactor to use the new multiple controller system (#1462)

* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
This commit is contained in:
DrSmugleaf
2020-07-23 18:33:37 +02:00
committed by GitHub
parent 3296079400
commit 64672fdc31
13 changed files with 114 additions and 101 deletions

View File

@@ -134,24 +134,6 @@ namespace Content.Server.GameObjects.Components
return new ItemComponentState(EquippedPrefix);
}
public void Fumble()
{
if (Owner.TryGetComponent<IPhysicsComponent>(out var physicsComponent))
{
physicsComponent.LinearVelocity += RandomOffset();
}
}
private Vector2 RandomOffset()
{
return new Vector2(RandomOffset(), RandomOffset());
float RandomOffset()
{
var size = 15.0F;
return (_robustRandom.NextFloat() * size) - size / 2;
}
}
public void OnExplosion(ExplosionEventArgs eventArgs)
{
var sourceLocation = eventArgs.Source;