Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method
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@@ -42,10 +42,5 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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FrameUpdate(frameTime);
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}
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protected override void SetController(IPhysicsComponent physics)
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{
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physics.SetController<MoverController>();
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}
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}
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}
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