Fix player sent to nullspace when ghost is deleted

This commit is contained in:
ShadowCommander
2021-04-18 01:54:36 -07:00
parent 5e42812c27
commit 64491bc986
2 changed files with 9 additions and 29 deletions

View File

@@ -72,26 +72,6 @@ namespace Content.Server.GameObjects.Components.Observer
base.Shutdown();
}
public override void OnAdd()
{
base.OnAdd();
if (Owner.TryGetComponent<MindComponent>(out var mind))
{
mind.GhostOnShutdown = false;
}
}
public override void OnRemove()
{
base.OnRemove();
if (Owner.TryGetComponent<MindComponent>(out var mind))
{
mind.GhostOnShutdown = true;
}
}
public override ComponentState GetComponentState(ICommonSession player) => new GhostComponentState(CanReturnToBody);
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)