Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Applies UseDelay whenever the entity shoots.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnShootSystem))]
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public sealed class UseDelayOnShootComponent : Component
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{
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}
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