Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
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@@ -26,12 +26,6 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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{
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base.Initialize();
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SubscribeLocalEvent<ProjectileComponent, StartCollideEvent>(OnStartCollide);
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SubscribeLocalEvent<ProjectileComponent, ComponentGetState>(OnGetState);
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}
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private void OnGetState(EntityUid uid, ProjectileComponent component, ref ComponentGetState args)
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{
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args.State = new ProjectileComponentState(component.Shooter, component.IgnoreShooter);
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}
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private void OnStartCollide(EntityUid uid, ProjectileComponent component, ref StartCollideEvent args)
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