Make... sloths... speak... slowly... (#38142)
* Add SlowAccent * Apply SlowAccent to sloths * xmldocs
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7
Content.Server/Speech/Components/SlowAccentComponent.cs
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7
Content.Server/Speech/Components/SlowAccentComponent.cs
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namespace Content.Server.Speech.Components;
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/// <summary>
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/// Makes... the... entity... talk... like... this...
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/// </summary>
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[RegisterComponent]
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public sealed partial class SlowAccentComponent : Component;
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41
Content.Server/Speech/EntitySystems/SlowAccentSystem.cs
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41
Content.Server/Speech/EntitySystems/SlowAccentSystem.cs
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using System.Text.RegularExpressions;
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using Content.Server.Speech.Components;
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namespace Content.Server.Speech.EntitySystems;
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public sealed partial class SlowAccentSystem : EntitySystem
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{
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/// <summary>
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/// Matches whitespace characters or commas (with or without a space after them).
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/// </summary>
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private static readonly Regex WordEndings = new("\\s|, |,");
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/// <summary>
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/// Matches the end of the string only if the last character is a "word" character.
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/// </summary>
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private static readonly Regex NoFinalPunctuation = new("\\w\\z");
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SlowAccentComponent, AccentGetEvent>(OnAccentGet);
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}
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private void OnAccentGet(Entity<SlowAccentComponent> ent, ref AccentGetEvent args)
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{
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args.Message = Accentuate(ent, args.Message);
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}
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public string Accentuate(Entity<SlowAccentComponent> ent, string message)
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{
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// Add... some... delay... between... each... word
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message = WordEndings.Replace(message, "... ");
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// Add "..." to the end, if the last character is part of a word...
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if (NoFinalPunctuation.IsMatch(message))
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message += "...";
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return message;
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}
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}
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@@ -3266,6 +3266,7 @@
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- type: Grammar
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- type: Grammar
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attributes:
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attributes:
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gender: epicene
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gender: epicene
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- type: SlowAccent
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- type: Tag
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- type: Tag
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tags:
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tags:
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- VimPilot
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- VimPilot
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