Speech and Emoting components (#3075)

* Add Speech and Emoting components.

* makesentient gives you speech and emoting abilities.

* Ghosts do *not* need a SpeechComponent.

* I hate you all, and I hate shared code as well.
This commit is contained in:
Vera Aguilera Puerto
2021-02-05 17:01:54 +01:00
committed by GitHub
parent b62cc84e8c
commit 63e1252539
7 changed files with 92 additions and 2 deletions

View File

@@ -0,0 +1,33 @@
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs.Speech
{
[RegisterComponent]
public class SharedEmotingComponent : Component, IActionBlocker
{
private bool _enabled = true;
public override string Name => "Emoting";
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
Dirty();
}
}
bool IActionBlocker.CanEmote() => Enabled;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Enabled, "enabled", true);
}
}
}