Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars * Delete duplicate migration * Pre-update * Post-update
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@@ -1,13 +1,9 @@
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using System.Globalization;
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using Content.Client.Gameplay;
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using Content.Client.Info;
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using Content.Shared.Administration.Managers;
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using Content.Shared.CCVar;
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using Content.Shared.Guidebook;
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using Content.Shared.Info;
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using Robust.Client;
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using Robust.Client.Console;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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@@ -18,24 +14,20 @@ namespace Content.Client.UserInterface.Systems.Info;
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public sealed class InfoUIController : UIController, IOnStateExited<GameplayState>
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{
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[Dependency] private readonly IBaseClient _client = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly ISharedAdminManager _adminManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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private RulesPopup? _rulesPopup;
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private RulesAndInfoWindow? _infoWindow;
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private static DateTime NextRulesReadTime => DateTime.UtcNow + TimeSpan.FromDays(60);
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public override void Initialize()
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{
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base.Initialize();
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_client.PlayerJoinedServer += OnJoinedServer;
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_netManager.RegisterNetMessage<RulesAcceptedMessage>();
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_netManager.RegisterNetMessage<ShowRulesPopupMessage>(OnShowRulesPopupMessage);
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_consoleHost.RegisterCommand("fuckrules",
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@@ -47,22 +39,6 @@ public sealed class InfoUIController : UIController, IOnStateExited<GameplayStat
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});
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}
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private void OnJoinedServer(object? sender, PlayerEventArgs args)
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{
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if (_playerManager.LocalSession is not { } localSession)
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return;
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if (_adminManager.IsAdmin(localSession) && _cfg.GetCVar(CCVars.RulesExemptLocal))
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return;
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var nextReadTarget = DateTime.Parse(_cfg.GetCVar(CCVars.RulesNextPopupTime));
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if (nextReadTarget >= DateTime.UtcNow)
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return;
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var time = _cfg.GetCVar(CCVars.RulesWaitTime);
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ShowRules(time);
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}
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private void OnShowRulesPopupMessage(ShowRulesPopupMessage message)
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{
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ShowRules(message.PopupTime);
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@@ -100,8 +76,7 @@ public sealed class InfoUIController : UIController, IOnStateExited<GameplayStat
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private void OnAcceptPressed()
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{
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_cfg.SetCVar(CCVars.RulesNextPopupTime, NextRulesReadTime.ToString(CultureInfo.InvariantCulture));
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_cfg.SaveToFile();
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_netManager.ClientSendMessage(new RulesAcceptedMessage());
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_rulesPopup?.Orphan();
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_rulesPopup = null;
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