Predict dumping (#32394)
* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
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238
Content.Shared/DeviceNetwork/DeviceNet.cs
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238
Content.Shared/DeviceNetwork/DeviceNet.cs
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using Robust.Shared.Random;
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using Content.Shared.DeviceNetwork.Components;
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namespace Content.Shared.DeviceNetwork;
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/// <summary>
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/// Data class for storing and retrieving information about devices connected to a device network.
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/// </summary>
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/// <remarks>
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/// This basically just makes <see cref="DeviceNetworkComponent"/> accessible via their addresses and frequencies on
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/// some network.
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/// </remarks>
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public sealed class DeviceNet
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{
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/// <summary>
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/// Devices, mapped by their "Address", which is just an int that gets converted to Hex for displaying to users.
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/// This dictionary contains all devices connected to this network, though they may not be listening to any
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/// specific frequency.
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/// </summary>
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public readonly Dictionary<string, DeviceNetworkComponent> Devices = new();
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/// <summary>
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/// Devices listening on a given frequency.
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/// </summary>
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public readonly Dictionary<uint, HashSet<DeviceNetworkComponent>> ListeningDevices = new();
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/// <summary>
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/// Devices listening to all packets on a given frequency, regardless of the intended recipient.
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/// </summary>
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public readonly Dictionary<uint, HashSet<DeviceNetworkComponent>> ReceiveAllDevices = new();
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private readonly IRobustRandom _random;
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public readonly int NetId;
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public DeviceNet(int netId, IRobustRandom random)
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{
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_random = random;
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NetId = netId;
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}
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/// <summary>
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/// Add a device to the network.
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/// </summary>
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public bool Add(DeviceNetworkComponent device)
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{
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if (device.CustomAddress)
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{
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// Only add if the device's existing address is available.
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if (!Devices.TryAdd(device.Address, device))
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return false;
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}
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else
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{
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// Randomly generate a new address if the existing random one is invalid. Otherwise, keep the existing address
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if (string.IsNullOrWhiteSpace(device.Address) || Devices.ContainsKey(device.Address))
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device.Address = GenerateValidAddress(device.Prefix);
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Devices[device.Address] = device;
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}
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if (device.ReceiveFrequency is not uint freq)
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return true;
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if (!ListeningDevices.TryGetValue(freq, out var devices))
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ListeningDevices[freq] = devices = new();
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devices.Add(device);
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if (!device.ReceiveAll)
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return true;
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if (!ReceiveAllDevices.TryGetValue(freq, out var receiveAlldevices))
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ReceiveAllDevices[freq] = receiveAlldevices = new();
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receiveAlldevices.Add(device);
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return true;
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}
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/// <summary>
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/// Remove a device from the network.
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/// </summary>
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public bool Remove(DeviceNetworkComponent device)
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{
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if (device.Address == null || !Devices.Remove(device.Address))
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return false;
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if (device.ReceiveFrequency is not uint freq)
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return true;
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if (ListeningDevices.TryGetValue(freq, out var listening))
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{
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listening.Remove(device);
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if (listening.Count == 0)
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ListeningDevices.Remove(freq);
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}
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if (device.ReceiveAll && ReceiveAllDevices.TryGetValue(freq, out var receiveAll))
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{
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receiveAll.Remove(device);
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if (receiveAll.Count == 0)
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ListeningDevices.Remove(freq);
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}
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return true;
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}
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/// <summary>
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/// Give an existing device a new randomly generated address. Useful if the device's address prefix was updated
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/// and they want a new address to reflect that, or something like that.
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/// </summary>
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public bool RandomizeAddress(string oldAddress, string? prefix = null)
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{
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if (!Devices.Remove(oldAddress, out var device))
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return false;
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device.Address = GenerateValidAddress(prefix ?? device.Prefix);
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device.CustomAddress = false;
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Devices[device.Address] = device;
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return true;
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}
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/// <summary>
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/// Update the address of an existing device.
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/// </summary>
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public bool UpdateAddress(string oldAddress, string newAddress)
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{
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if (Devices.ContainsKey(newAddress))
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return false;
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if (!Devices.Remove(oldAddress, out var device))
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return false;
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device.Address = newAddress;
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device.CustomAddress = true;
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Devices[newAddress] = device;
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return true;
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}
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/// <summary>
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/// Make an existing network device listen to a new frequency.
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/// </summary>
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public bool UpdateReceiveFrequency(string address, uint? newFrequency)
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{
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if (!Devices.TryGetValue(address, out var device))
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return false;
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if (device.ReceiveFrequency == newFrequency)
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return true;
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if (device.ReceiveFrequency is uint freq)
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{
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if (ListeningDevices.TryGetValue(freq, out var listening))
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{
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listening.Remove(device);
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if (listening.Count == 0)
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ListeningDevices.Remove(freq);
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}
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if (device.ReceiveAll && ReceiveAllDevices.TryGetValue(freq, out var receiveAll))
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{
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receiveAll.Remove(device);
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if (receiveAll.Count == 0)
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ListeningDevices.Remove(freq);
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}
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}
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device.ReceiveFrequency = newFrequency;
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if (newFrequency == null)
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return true;
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if (!ListeningDevices.TryGetValue(newFrequency.Value, out var devices))
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ListeningDevices[newFrequency.Value] = devices = new();
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devices.Add(device);
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if (!device.ReceiveAll)
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return true;
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if (!ReceiveAllDevices.TryGetValue(newFrequency.Value, out var receiveAlldevices))
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ReceiveAllDevices[newFrequency.Value] = receiveAlldevices = new();
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receiveAlldevices.Add(device);
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return true;
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}
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/// <summary>
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/// Make an existing network device listen to a new frequency.
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/// </summary>
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public bool UpdateReceiveAll(string address, bool receiveAll)
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{
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if (!Devices.TryGetValue(address, out var device))
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return false;
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if (device.ReceiveAll == receiveAll)
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return true;
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device.ReceiveAll = receiveAll;
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if (device.ReceiveFrequency is not uint freq)
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return true;
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// remove or add to set of listening devices
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HashSet<DeviceNetworkComponent>? devices;
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if (receiveAll)
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{
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if (!ReceiveAllDevices.TryGetValue(freq, out devices))
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ReceiveAllDevices[freq] = devices = new();
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devices.Add(device);
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}
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else if (ReceiveAllDevices.TryGetValue(freq, out devices))
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{
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devices.Remove(device);
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if (devices.Count == 0)
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ReceiveAllDevices.Remove(freq);
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}
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return true;
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}
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/// <summary>
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/// Generates a valid address by randomly generating one and checking if it already exists on the network.
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/// </summary>
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private string GenerateValidAddress(string? prefix)
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{
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prefix = string.IsNullOrWhiteSpace(prefix) ? null : Loc.GetString(prefix);
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string address;
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do
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{
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var num = _random.Next();
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address = $"{prefix}{num >> 16:X4}-{num & 0xFFFF:X4}";
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}
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while (Devices.ContainsKey(address));
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return address;
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}
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}
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