Predict dumping (#32394)
* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
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@@ -2,27 +2,23 @@ using Content.Server.Access.Systems;
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using Content.Server.AlertLevel;
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using Content.Server.CartridgeLoader;
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using Content.Server.Chat.Managers;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.Instruments;
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using Content.Server.Light.EntitySystems;
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using Content.Server.PDA.Ringer;
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using Content.Server.Station.Systems;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Server.Traitor.Uplink;
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using Content.Shared.Access.Components;
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using Content.Shared.CartridgeLoader;
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using Content.Shared.Chat;
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using Content.Shared.Light;
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using Content.Shared.Light.Components;
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using Content.Shared.Light.EntitySystems;
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using Content.Shared.PDA;
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using Content.Shared.Store.Components;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using Content.Shared.DeviceNetwork.Components;
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namespace Content.Server.PDA
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{
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