Predict dumping (#32394)
* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
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44
Content.Server/Disposal/Unit/DisposalUnitSystem.cs
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44
Content.Server/Disposal/Unit/DisposalUnitSystem.cs
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Destructible;
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using Content.Shared.Disposal.Components;
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using Content.Shared.Disposal.Unit;
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using Content.Shared.Explosion;
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namespace Content.Server.Disposal.Unit;
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public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisposalUnitComponent, DestructionEventArgs>(OnDestruction);
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SubscribeLocalEvent<DisposalUnitComponent, BeforeExplodeEvent>(OnExploded);
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}
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protected override void HandleAir(EntityUid uid, DisposalUnitComponent component, TransformComponent xform)
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{
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var air = component.Air;
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var indices = TransformSystem.GetGridTilePositionOrDefault((uid, xform));
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if (_atmosSystem.GetTileMixture(xform.GridUid, xform.MapUid, indices, true) is { Temperature: > 0f } environment)
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{
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var transferMoles = 0.1f * (0.25f * Atmospherics.OneAtmosphere * 1.01f - air.Pressure) * air.Volume / (environment.Temperature * Atmospherics.R);
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component.Air = environment.Remove(transferMoles);
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}
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}
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private void OnDestruction(EntityUid uid, DisposalUnitComponent component, DestructionEventArgs args)
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{
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TryEjectContents(uid, component);
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}
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private void OnExploded(Entity<DisposalUnitComponent> ent, ref BeforeExplodeEvent args)
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{
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args.Contents.AddRange(ent.Comp.Container.ContainedEntities);
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}
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}
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