Create BoundUserInterfaces with DynamicTypeFactory (content) (#332)
* Create BoundUserInterfaces with DynamicTypeFactory (content) * maybe this time I did it right
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committed by
Pieter-Jan Briers
parent
5c40300474
commit
63bb4c4d0a
@@ -10,17 +10,15 @@ namespace Content.Client.GameObjects.Components.Wires
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{
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public class WiresMenu : SS14Window
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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private readonly ILocalizationManager _localizationManager;
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protected override Vector2? CustomSize => (300, 450);
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public WiresBoundUserInterface Owner { get; set; }
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private readonly VBoxContainer _wiresContainer;
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public WiresMenu()
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public WiresMenu(ILocalizationManager localizationManager)
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{
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IoCManager.InjectDependencies(this); // TODO: Remove this and use DynamicTypeFactory?
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_localizationManager = localizationManager;
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Title = _localizationManager.GetString("Wires");
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_wiresContainer = new VBoxContainer();
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Contents.AddChild(_wiresContainer);
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