Create BoundUserInterfaces with DynamicTypeFactory (content) (#332)

* Create BoundUserInterfaces with DynamicTypeFactory (content)

* maybe this time I did it right
This commit is contained in:
DamianX
2019-09-08 16:05:34 +02:00
committed by Pieter-Jan Briers
parent 5c40300474
commit 63bb4c4d0a
5 changed files with 10 additions and 9 deletions

View File

@@ -10,17 +10,15 @@ namespace Content.Client.GameObjects.Components.Wires
{
public class WiresMenu : SS14Window
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
private readonly ILocalizationManager _localizationManager;
protected override Vector2? CustomSize => (300, 450);
public WiresBoundUserInterface Owner { get; set; }
private readonly VBoxContainer _wiresContainer;
public WiresMenu()
public WiresMenu(ILocalizationManager localizationManager)
{
IoCManager.InjectDependencies(this); // TODO: Remove this and use DynamicTypeFactory?
_localizationManager = localizationManager;
Title = _localizationManager.GetString("Wires");
_wiresContainer = new VBoxContainer();
Contents.AddChild(_wiresContainer);