Create BoundUserInterfaces with DynamicTypeFactory (content) (#332)

* Create BoundUserInterfaces with DynamicTypeFactory (content)

* maybe this time I did it right
This commit is contained in:
DamianX
2019-09-08 16:05:34 +02:00
committed by Pieter-Jan Briers
parent 5c40300474
commit 63bb4c4d0a
5 changed files with 10 additions and 9 deletions

View File

@@ -1,12 +1,17 @@
using System;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
namespace Content.Client.GameObjects.Components.Wires
{
public class WiresBoundUserInterface : BoundUserInterface
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
public WiresBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
@@ -16,7 +21,7 @@ namespace Content.Client.GameObjects.Components.Wires
protected override void Open()
{
base.Open();
_menu = new WiresMenu() {Owner = this};
_menu = new WiresMenu(_localizationManager) {Owner = this};
_menu.OnClose += Close;
_menu.OpenCentered();