Create BoundUserInterfaces with DynamicTypeFactory (content) (#332)

* Create BoundUserInterfaces with DynamicTypeFactory (content)

* maybe this time I did it right
This commit is contained in:
DamianX
2019-09-08 16:05:34 +02:00
committed by Pieter-Jan Briers
parent 5c40300474
commit 63bb4c4d0a
5 changed files with 10 additions and 9 deletions

View File

@@ -37,7 +37,6 @@ namespace Content.Client.GameObjects.Components.Research
protected override void Open()
{
base.Open();
IoCManager.InjectDependencies(this);
if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent storage)
|| !Owner.Owner.TryGetComponent(out SharedLatheComponent lathe)