Create BoundUserInterfaces with DynamicTypeFactory (content) (#332)
* Create BoundUserInterfaces with DynamicTypeFactory (content) * maybe this time I did it right
This commit is contained in:
committed by
Pieter-Jan Briers
parent
5c40300474
commit
63bb4c4d0a
@@ -37,7 +37,6 @@ namespace Content.Client.GameObjects.Components.Research
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent storage)
|
||||
|| !Owner.Owner.TryGetComponent(out SharedLatheComponent lathe)
|
||||
|
||||
Reference in New Issue
Block a user