Fixed a bunch of unused variables warnings (#492)
This commit is contained in:
committed by
Pieter-Jan Briers
parent
95fe7fdd25
commit
63b98f26a6
@@ -1,28 +1,15 @@
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using Content.Server.Explosions;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Explosive
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namespace Content.Server.GameObjects.Components.Explosion
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{
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[RegisterComponent]
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public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
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{
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#pragma warning disable 649
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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public override string Name => "Explosive";
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public int DevastationRange = 0;
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public int HeavyImpactRange = 0;
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public int LightImpactRange = 0;
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