Prevent AI from dropping something that's not in their hands
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@@ -21,7 +21,7 @@ namespace Content.Server.AI.Operators.Inventory
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/// <returns></returns>
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public override Outcome Execute(float frameTime)
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{
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if (!_owner.TryGetComponent(out HandsComponent handsComponent))
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if (!_owner.TryGetComponent(out HandsComponent handsComponent) || handsComponent.FindHand(_entity) == null)
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{
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return Outcome.Failed;
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}
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