Fixes all the rotation bugs. (#3365)
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81
Content.IntegrationTests/Tests/ClickableTest.cs
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81
Content.IntegrationTests/Tests/ClickableTest.cs
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using System;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class ClickableTest : ContentIntegrationTest
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{
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private const double DirSouth = 0;
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private const double DirNorth = Math.PI;
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private const double DirEast = Math.PI / 2;
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private const double DirSouthEast = Math.PI / 4;
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private const double DirSouthEastJustShy = Math.PI / 4 - 0.1;
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[Parallelizable(ParallelScope.None)]
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[Test]
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[TestCase("ClickTestRotatingCornerVisible", 0.25f, 0.25f, DirSouth, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerVisible", 0.35f, 0.5f, DirSouth, 2, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerVisible", -0.25f, -0.25f, DirSouth, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerVisible", 0.25f, 0.25f, DirNorth, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerVisible", -0.25f, -0.25f, DirNorth, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerVisible", -0.25f, 0.25f, DirEast, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerVisible", 0, 0.25f, DirSouthEast, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerVisibleNoRot", 0.25f, 0.25f, DirSouth, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerVisibleNoRot", -0.25f, -0.25f, DirSouth, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerVisibleNoRot", 0.25f, 0.25f, DirNorth, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerVisibleNoRot", -0.25f, -0.25f, DirNorth, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerVisibleNoRot", 0, 0.35f, DirSouthEastJustShy, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerVisibleNoRot", 0.25f, 0.25f, DirSouthEastJustShy, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerInvisible", 0.25f, 0.25f, DirSouth, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerInvisible", 0.35f, 0.5f, DirSouth, 2, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerInvisible", -0.25f, -0.25f, DirSouth, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerInvisible", 0.25f, 0.25f, DirNorth, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerInvisible", -0.25f, -0.25f, DirNorth, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerInvisible", -0.25f, 0.25f, DirEast, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerInvisible", 0, 0.25f, DirSouthEast, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerInvisibleNoRot", 0.25f, 0.25f, DirSouth, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerInvisibleNoRot", -0.25f, -0.25f, DirSouth, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerInvisibleNoRot", 0.25f, 0.25f, DirNorth, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerInvisibleNoRot", -0.25f, -0.25f, DirNorth, 1, ExpectedResult = true)]
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[TestCase("ClickTestRotatingCornerInvisibleNoRot", 0, 0.35f, DirSouthEastJustShy, 1, ExpectedResult = false)]
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[TestCase("ClickTestRotatingCornerInvisibleNoRot", 0.25f, 0.25f, DirSouthEastJustShy, 1, ExpectedResult = true)]
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public async Task<bool> Test(string prototype, float clickPosX, float clickPosY, double angle, float scale)
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{
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var (client, server) = await StartConnectedServerClientPair();
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EntityUid entity = default;
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await server.WaitPost(() =>
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{
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var entMgr = IoCManager.Resolve<IEntityManager>();
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var ent = entMgr.SpawnEntity(prototype, new MapCoordinates(0, 0, new MapId(1)));
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ent.Transform.LocalRotation = angle;
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ent.GetComponent<SpriteComponent>().Scale = (scale, scale);
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entity = ent.Uid;
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});
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// Let client sync up.
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await RunTicksSync(client, server, 5);
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var hit = false;
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await client.WaitPost(() =>
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{
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var entMgr = IoCManager.Resolve<IEntityManager>();
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var ent = entMgr.GetEntity(entity);
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var clickable = ent.GetComponent<ClickableComponent>();
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hit = clickable.CheckClick((clickPosX, clickPosY), out _, out _);
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});
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return hit;
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}
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}
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}
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