Cleanbot tweaks (#15821)
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@@ -31,6 +31,7 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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base.Initialize();
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SubscribeLocalEvent<AbsorbentComponent, ComponentInit>(OnAbsorbentInit);
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SubscribeLocalEvent<AbsorbentComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<AbsorbentComponent, InteractNoHandEvent>(OnInteractNoHand);
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SubscribeLocalEvent<AbsorbentComponent, SolutionChangedEvent>(OnAbsorbentSolutionChange);
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}
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@@ -79,31 +80,38 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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Dirty(component);
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}
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private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
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private void OnInteractNoHand(EntityUid uid, AbsorbentComponent component, InteractNoHandEvent args)
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{
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if (!args.CanReach || args.Handled || _useDelay.ActiveDelay(uid))
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if (args.Handled || args.Target == null)
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return;
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if (!_solutionSystem.TryGetSolution(args.Used, AbsorbentComponent.SolutionName, out var absorberSoln))
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return;
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// Didn't click anything so don't do anything.
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if (args.Target is not { Valid: true } target)
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{
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return;
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Mop(uid, args.Target.Value, uid, component);
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args.Handled = true;
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}
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private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach || args.Handled || args.Target == null)
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return;
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Mop(args.User, args.Target.Value, args.Used, component);
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args.Handled = true;
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}
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private void Mop(EntityUid user, EntityUid target, EntityUid used, AbsorbentComponent component)
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{
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if (!_solutionSystem.TryGetSolution(used, AbsorbentComponent.SolutionName, out var absorberSoln))
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return;
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// If it's a puddle try to grab from
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if (!TryPuddleInteract(args.User, uid, target, component, absorberSoln))
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if (!TryPuddleInteract(user, used, target, component, absorberSoln))
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{
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// Do a transfer, try to get water onto us and transfer anything else to them.
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// If it's anything else transfer to
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if (!TryTransferAbsorber(args.User, uid, target, component, absorberSoln))
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if (!TryTransferAbsorber(user, used, target, component, absorberSoln))
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return;
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}
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args.Handled = true;
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}
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/// <summary>
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@@ -0,0 +1,106 @@
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.NPC.Pathfinding;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.Map;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Fluid;
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/// <summary>
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/// Picks a nearby evaporatable puddle.
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/// </summary>
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public sealed class PickPuddleOperator : HTNOperator
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{
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// This is similar to PickAccessibleComponent however I have an idea on generic utility queries
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// that can also be re-used for melee that needs further fleshing out.
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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private PathfindingSystem _pathfinding = default!;
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private EntityLookupSystem _lookup = default!;
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[DataField("rangeKey", required: true)]
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public string RangeKey = string.Empty;
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[DataField("target")] public string Target = "Target";
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[DataField("targetKey", required: true)]
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public string TargetKey = string.Empty;
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/// <summary>
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/// Where the pathfinding result will be stored (if applicable). This gets removed after execution.
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/// </summary>
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[DataField("pathfindKey")]
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public string PathfindKey = NPCBlackboard.PathfindKey;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
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_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
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}
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/// <inheritdoc/>
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[Obsolete("Obsolete")]
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public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
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CancellationToken cancelToken)
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{
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var range = blackboard.GetValueOrDefault<float>(RangeKey, _entManager);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (!blackboard.TryGetValue<EntityCoordinates>(NPCBlackboard.OwnerCoordinates, out var coordinates, _entManager))
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{
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return (false, null);
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}
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var targets = new List<EntityUid>();
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var puddleSystem = _entManager.System<PuddleSystem>();
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var solSystem = _entManager.System<SolutionContainerSystem>();
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foreach (var comp in _lookup.GetComponentsInRange<PuddleComponent>(coordinates, range))
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{
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if (comp.Owner == owner ||
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!solSystem.TryGetSolution(comp.Owner, comp.SolutionName, out var puddleSolution) ||
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puddleSystem.CanFullyEvaporate(puddleSolution))
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{
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continue;
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}
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targets.Add((comp.Owner));
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}
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if (targets.Count == 0)
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{
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return (false, null);
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}
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foreach (var target in targets)
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{
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var path = await _pathfinding.GetPath(
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owner,
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target,
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1f,
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cancelToken,
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flags: _pathfinding.GetFlags(blackboard));
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if (path.Result != PathResult.Path)
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{
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return (false, null);
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}
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var xform = _entManager.GetComponent<TransformComponent>(target);
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return (true, new Dictionary<string, object>()
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{
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{ Target, target },
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{ TargetKey, xform.Coordinates },
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{ PathfindKey, path}
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});
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}
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return (false, null);
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}
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}
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@@ -0,0 +1,31 @@
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using Content.Server.Interaction;
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using Content.Shared.Timing;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
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public sealed class InteractWithOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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/// <summary>
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/// Key that contains the target entity.
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/// </summary>
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[DataField("targetKey", required: true)]
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public string TargetKey = default!;
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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if (_entManager.System<UseDelaySystem>().ActiveDelay(owner) ||
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!blackboard.TryGetValue<EntityUid>(TargetKey, out var moveTarget, _entManager) ||
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!_entManager.TryGetComponent<TransformComponent>(moveTarget, out var targetXform))
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{
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return HTNOperatorStatus.Continuing;
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}
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_entManager.System<InteractionSystem>().UserInteraction(owner, targetXform.Coordinates, moveTarget);
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return HTNOperatorStatus.Finished;
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}
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}
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@@ -22,6 +22,9 @@ public sealed class PickAccessibleComponentOperator : HTNOperator
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[DataField("targetKey", required: true)]
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public string TargetKey = string.Empty;
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[DataField("target")]
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public string TargetEntity = "Target";
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[DataField("component", required: true)]
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public string Component = string.Empty;
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@@ -58,7 +61,7 @@ public sealed class PickAccessibleComponentOperator : HTNOperator
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var compType = registration.Type;
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var query = _entManager.GetEntityQuery(compType);
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var targets = new List<Component>();
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var targets = new List<EntityUid>();
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// TODO: Need to get ones that are accessible.
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// TODO: Look at unreal HTN to see repeatable ones maybe?
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@@ -68,7 +71,7 @@ public sealed class PickAccessibleComponentOperator : HTNOperator
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if (entity == owner || !query.TryGetComponent(entity, out var comp))
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continue;
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targets.Add(comp);
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targets.Add(entity);
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}
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if (targets.Count == 0)
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@@ -76,16 +79,12 @@ public sealed class PickAccessibleComponentOperator : HTNOperator
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return (false, null);
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}
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blackboard.TryGetValue<float>(RangeKey, out var maxRange, _entManager);
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if (maxRange == 0f)
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maxRange = 7f;
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while (targets.Count > 0)
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foreach (var target in targets)
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{
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var path = await _pathfinding.GetRandomPath(
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var path = await _pathfinding.GetPath(
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owner,
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maxRange,
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target,
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1f,
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cancelToken,
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flags: _pathfinding.GetFlags(blackboard));
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@@ -94,11 +93,12 @@ public sealed class PickAccessibleComponentOperator : HTNOperator
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return (false, null);
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}
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var target = path.Path.Last().Coordinates;
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var xform = _entManager.GetComponent<TransformComponent>(target);
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return (true, new Dictionary<string, object>()
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{
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{ TargetKey, target },
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{ TargetEntity, target },
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{ TargetKey, xform.Coordinates },
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{ PathfindKey, path }
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});
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}
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@@ -1,7 +1,9 @@
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Interaction;
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using Content.Shared.Access.Systems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Robust.Shared.Utility;
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namespace Content.Server.NPC;
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@@ -18,6 +20,7 @@ public sealed class NPCBlackboard : IEnumerable<KeyValuePair<string, object>>
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{"FollowCloseRange", 3f},
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{"FollowRange", 7f},
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{"IdleRange", 7f},
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{"InteractRange", SharedInteractionSystem.InteractionRange},
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{"MaximumIdleTime", 7f},
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{MedibotInjectRange, 4f},
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{MeleeMissChance, 0.3f},
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@@ -194,18 +194,30 @@
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drawdepth: Mobs
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sprite: Mobs/Silicon/Bots/cleanbot.rsi
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state: cleanbot
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- type: Drain
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range: 1
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unitsDestroyedPerSecond: 6
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- type: Construction
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graph: CleanBot
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node: bot
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- type: SentienceTarget
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flavorKind: station-event-random-sentience-flavor-mechanical
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- type: Absorbent
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pickupAmount: 10
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- type: UseDelay
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delay: 2
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- type: SolutionRegeneration
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solution: absorbed
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generated:
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reagents:
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- ReagentId: Water
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Quantity: 10
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- type: SolutionPurge
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solution: absorbed
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preserve:
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- Water
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quantity: 10
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- type: SolutionContainerManager
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solutions:
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drainBuffer:
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maxVol: 30
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absorbed:
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maxVol: 50
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- type: MovementSpeedModifier
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baseWalkSpeed: 2
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baseSprintSpeed: 3
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@@ -13,13 +13,11 @@
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- tasks:
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- id: PickPuddlePrimitive
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- id: MoveToAccessiblePrimitive
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- id: SetIdleTimePrimitive
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- id: WaitIdleTimePrimitive
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- id: InteractWithPrimitive
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- type: htnPrimitive
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id: PickPuddlePrimitive
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operator: !type:PickAccessibleComponentOperator
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operator: !type:PickPuddleOperator
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rangeKey: BufferRange
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targetKey: MovementTarget
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component: Puddle
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@@ -32,14 +32,18 @@
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# Primitives
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- type: htnPrimitive
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id: PickRandomRotationPrimitive
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operator: !type:PickRandomRotationOperator
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targetKey: RotateTarget
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id: InteractWithPrimitive
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preconditions:
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- !type:TargetInRangePrecondition
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targetKey: Target
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rangeKey: InteractRange
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operator: !type:InteractWithOperator
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targetKey: Target
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- type: htnPrimitive
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id: RotateToTargetPrimitive
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operator: !type:RotateToTargetOperator
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targetKey: RotateTarget
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id: MoveToAccessiblePrimitive
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operator: !type:MoveToOperator
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pathfindInPlanning: false
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- type: htnPrimitive
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id: PickAccessiblePrimitive
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@@ -48,9 +52,14 @@
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targetKey: MovementTarget
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- type: htnPrimitive
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id: MoveToAccessiblePrimitive
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operator: !type:MoveToOperator
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pathfindInPlanning: false
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id: PickRandomRotationPrimitive
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operator: !type:PickRandomRotationOperator
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targetKey: RotateTarget
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- type: htnPrimitive
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id: RotateToTargetPrimitive
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operator: !type:RotateToTargetOperator
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targetKey: RotateTarget
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- type: htnPrimitive
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id: RandomIdleTimePrimitive
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