Hacking protections for airlocks (#18894)
* Adds the ability to better protect to the internal wiring of airlocks - Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place - To access the wiring, the plating must be cut with a welder and then pried out with a crowbar * Code revisions - Cleaned up the code - Cutting the security grille can now shock you - Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate) - Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille) * Code revision - Accounted for a potentially null string * Update Content.Server/Construction/Completions/AttemptElectrocute.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Adjusted scope * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Removed get / setter and added [ValidatePrototypeId] attribute * Update ChangeWiresPanelSecurityLevel.cs Set security level to "Level0" as the default * Update airlock.yml Removed 'super max' level of security * Update WiresPanelSecurityLevelPrototype.cs * Update WiresSystem.cs Added check for WiresAccessible to OnInteractUsing * Update AttemptElectrocute.cs File scoped namespace * Update ChangeWiresPanelSecurityLevel.cs File scoped namespace * Update AirlockSystem.cs File scoped namespace * Update SharedWiresSystem.cs Removed boiler plate 'OnGetState' and 'OnHandleState' * Update WiresPanelComponent.cs Implemented AutoGenerateComponentState * Removed unnecessary usage references * use TryCloseAll when wires not accessible * minor changes to AttemmptElectrocute * lets try all 7 levels * fix indent in airlock graph * fix indent 2 --------- Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
This commit is contained in:
@@ -1,17 +1,24 @@
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using Content.Server.Electrocution;
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using Content.Shared.Construction;
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namespace Content.Server.Construction.Completions
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namespace Content.Server.Construction.Completions;
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[DataDefinition]
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public sealed class AttemptElectrocute : IGraphAction
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{
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[DataDefinition]
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public sealed class AttemptElectrocute : IGraphAction
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{
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public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
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{
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if (userUid == null)
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return;
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entityManager.EntitySysManager.GetEntitySystem<ElectrocutionSystem>().TryDoElectrifiedAct(uid, userUid.Value);
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}
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if (!entityManager.TryGetComponent<ElectrifiedComponent>(uid, out var electrified))
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return;
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var currentValue = electrified.Enabled;
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electrified.Enabled = true;
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entityManager.EntitySysManager.GetEntitySystem<ElectrocutionSystem>().TryDoElectrifiedAct(uid, userUid.Value, electrified: electrified);
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electrified.Enabled = currentValue;
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}
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}
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@@ -0,0 +1,27 @@
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using Content.Server.Wires;
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using Content.Shared.Construction;
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using Content.Shared.Wires;
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using JetBrains.Annotations;
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namespace Content.Server.Construction.Completions;
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[UsedImplicitly]
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[DataDefinition]
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public sealed class ChangeWiresPanelSecurityLevel : IGraphAction
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{
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[DataField("level")]
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[ValidatePrototypeId<WiresPanelSecurityLevelPrototype>]
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public string WiresPanelSecurityLevelID = "Level0";
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public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
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{
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if (WiresPanelSecurityLevelID == null)
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return;
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if (entityManager.TryGetComponent(uid, out WiresPanelComponent? wiresPanel)
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&& entityManager.TrySystem(out WiresSystem? wiresSystem))
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{
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wiresSystem.SetWiresPanelSecurityData(uid, wiresPanel, WiresPanelSecurityLevelID);
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}
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}
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}
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@@ -10,10 +10,10 @@ using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Content.Shared.Wires;
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namespace Content.Server.Doors.Systems
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namespace Content.Server.Doors.Systems;
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public sealed class AirlockSystem : SharedAirlockSystem
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{
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public sealed class AirlockSystem : SharedAirlockSystem
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{
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[Dependency] private readonly WiresSystem _wiresSystem = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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[Dependency] private readonly DoorBoltSystem _bolts = default!;
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@@ -149,8 +149,8 @@ namespace Content.Server.Doors.Systems
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private void OnActivate(EntityUid uid, AirlockComponent component, ActivateInWorldEvent args)
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{
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if (TryComp<WiresPanelComponent>(uid, out var panel) && panel.Open &&
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TryComp<ActorComponent>(args.User, out var actor))
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if (TryComp<WiresPanelComponent>(uid, out var panel) && panel.Open && panel.WiresAccessible
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&& TryComp<ActorComponent>(args.User, out var actor))
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{
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_wiresSystem.OpenUserInterface(uid, actor.PlayerSession);
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args.Handled = true;
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@@ -185,5 +185,4 @@ namespace Content.Server.Doors.Systems
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{
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return this.IsPowered(uid, EntityManager) && !_bolts.IsBolted(uid);
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}
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}
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}
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@@ -22,7 +22,6 @@ using Content.Shared.Speech.EntitySystems;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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@@ -1,5 +1,8 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Construction;
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using Content.Server.Tools.Components;
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using Content.Server.Wires;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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@@ -7,8 +10,10 @@ using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Wires;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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using System.Linq;
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namespace Content.Server.Tools.Systems;
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@@ -18,6 +23,7 @@ public sealed class WeldableSystem : EntitySystem
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly ConstructionSystem _construction = default!;
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public override void Initialize()
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{
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@@ -36,6 +42,14 @@ public sealed class WeldableSystem : EntitySystem
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private void OnInteractUsing(EntityUid uid, WeldableComponent component, InteractUsingEvent args)
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{
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// If any construction graph edges has its conditions meet and requires welding, then this construction takes priority
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if (_construction.GetCurrentNode(uid)?.Edges.Any(x => _construction.CheckConditions(uid, x.Conditions)
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&& x.Steps.Any(y => (y as ToolConstructionGraphStep)?.Tool == "Welding")) == true)
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{
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args.Handled = false;
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return;
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}
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if (args.Handled)
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return;
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@@ -31,6 +31,7 @@ public sealed class WiresSystem : SharedWiresSystem
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly WiresSystem _wiresSystem = default!;
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// This is where all the wire layouts are stored.
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[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts = new();
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@@ -455,7 +456,7 @@ public sealed class WiresSystem : SharedWiresSystem
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if (!TryComp<ToolComponent>(args.Used, out var tool) || !TryComp<WiresPanelComponent>(uid, out var panel))
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return;
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if (panel.Open &&
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if (panel.Open && panel.WiresAccessible &&
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(_toolSystem.HasQuality(args.Used, "Cutting", tool) ||
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_toolSystem.HasQuality(args.Used, "Pulsing", tool)))
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{
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@@ -631,6 +632,23 @@ public sealed class WiresSystem : SharedWiresSystem
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Dirty(component);
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}
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public void SetWiresPanelSecurityData(EntityUid uid, WiresPanelComponent component, string wiresPanelSecurityLevelID)
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{
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var wiresPanelSecurityLevelPrototype = _protoMan.Index<WiresPanelSecurityLevelPrototype>(wiresPanelSecurityLevelID);
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if (wiresPanelSecurityLevelPrototype == null)
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return;
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component.WiresAccessible = wiresPanelSecurityLevelPrototype.WiresAccessible;
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component.WiresPanelSecurityExamination = wiresPanelSecurityLevelPrototype.Examine;
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Dirty(component);
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if (wiresPanelSecurityLevelPrototype?.WiresAccessible == false)
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{
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_uiSystem.TryCloseAll(uid, WiresUiKey.Key);
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}
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}
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private void UpdateAppearance(EntityUid uid, WiresPanelComponent panel)
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{
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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@@ -1,5 +1,4 @@
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using Content.Shared.Examine;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Wires;
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@@ -9,31 +8,22 @@ public abstract class SharedWiresSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<WiresPanelComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<WiresPanelComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<WiresPanelComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnExamine(EntityUid uid, WiresPanelComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString(component.Open
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? "wires-panel-component-on-examine-open"
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: "wires-panel-component-on-examine-closed"));
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if (!component.Open)
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{
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args.PushMarkup(Loc.GetString("wires-panel-component-on-examine-closed"));
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}
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else
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{
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args.PushMarkup(Loc.GetString("wires-panel-component-on-examine-open"));
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private void OnGetState(EntityUid uid, WiresPanelComponent component, ref ComponentGetState args)
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if (component?.WiresPanelSecurityExamination != null)
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{
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args.State = new WiresPanelComponentState
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{
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Open = component.Open,
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Visible = component.Visible
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};
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args.PushMarkup(Loc.GetString(component.WiresPanelSecurityExamination));
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}
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}
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private void OnHandleState(EntityUid uid, WiresPanelComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not WiresPanelComponentState state)
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return;
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component.Open = state.Open;
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component.Visible = state.Visible;
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}
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}
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@@ -1,23 +1,25 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Wires;
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[NetworkedComponent, RegisterComponent]
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[Access(typeof(SharedWiresSystem))]
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public sealed class WiresPanelComponent : Component
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[AutoGenerateComponentState]
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public sealed partial class WiresPanelComponent : Component
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{
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/// <summary>
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/// Is the panel open for this entity's wires?
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/// </summary>
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[DataField("open")]
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[AutoNetworkedField]
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public bool Open;
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/// <summary>
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/// Should this entity's wires panel be visible at all?
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/// </summary>
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[ViewVariables]
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[AutoNetworkedField]
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public bool Visible = true;
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[DataField("screwdriverOpenSound")]
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@@ -25,11 +27,10 @@ public sealed class WiresPanelComponent : Component
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[DataField("screwdriverCloseSound")]
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public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
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}
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[Serializable, NetSerializable]
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public sealed class WiresPanelComponentState : ComponentState
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{
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public bool Open;
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public bool Visible;
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[AutoNetworkedField]
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public string? WiresPanelSecurityExamination = default!;
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[AutoNetworkedField]
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public bool WiresAccessible = true;
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}
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16
Content.Shared/Wires/WiresPanelSecurityLevelPrototype.cs
Normal file
16
Content.Shared/Wires/WiresPanelSecurityLevelPrototype.cs
Normal file
@@ -0,0 +1,16 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Wires;
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[Prototype("WiresPanelSecurityLevel")]
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public sealed class WiresPanelSecurityLevelPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("examine")]
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public string? Examine = default!;
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[DataField("wiresAccessible")]
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public bool WiresAccessible = true;
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}
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@@ -0,0 +1,8 @@
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# Examination for different levels of wiring protection
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wires-panel-component-on-examine-security-level1 = There is a steel plate preventing access to the internal wiring. Use a [color=cyan]Crowbar[/color] to remove it.
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wires-panel-component-on-examine-security-level2 = A steel plate has been welded to the inside the [color=lightgray]maintenance panel[/color]. Use a [color=cyan]Welder[/color] to free it.
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wires-panel-component-on-examine-security-level3 = There is a plasteel plate preventing access to the internal wiring. Use a [color=cyan]Crowbar[/color] to remove it.
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wires-panel-component-on-examine-security-level4 = A plasteel plate has been welded to the inside the [color=lightgray]maintenance panel[/color]. Use a [color=cyan]Welder[/color] to free it.
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wires-panel-component-on-examine-security-level5 = The inside of the [color=lightgray]maintenance panel[/color] is protected by a security grille. Use [color=cyan]Wirecutters[/color] to remove it.
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wires-panel-component-on-examine-security-level6 = A plasteel plate sits within the interior of the [color=lightgray]maintenance panel[/color]. Use a [color=cyan]Crowbar[/color] to remove it.
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wires-panel-component-on-examine-security-level7 = A welded plasteel plate protects the interior of the [color=lightgray]maintenance panel[/color]. Use a [color=cyan]Welder[/color] to free it.
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@@ -21,6 +21,8 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/atmospherics.rsi
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- type: Construction
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node: airlockMedSecurity
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- type: entity
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parent: Airlock
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@@ -69,6 +71,8 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/command.rsi
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- type: Construction
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node: airlockMaxSecurity
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- type: entity
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parent: Airlock
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@@ -77,6 +81,8 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/security.rsi
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- type: Construction
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node: airlockMedSecurity
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- type: entity
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parent: Airlock
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@@ -156,6 +162,8 @@
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sprite: Structures/Doors/Airlocks/Glass/atmospherics.rsi
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- type: PaintableAirlock
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group: Glass
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- type: Construction
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node: airlockMedSecurity
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|
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- type: entity
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parent: AirlockGlass
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@@ -206,6 +214,8 @@
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sprite: Structures/Doors/Airlocks/Glass/command.rsi
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- type: PaintableAirlock
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group: Glass
|
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- type: Construction
|
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node: airlockMaxSecurity
|
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|
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- type: entity
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parent: AirlockGlass
|
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@@ -216,3 +226,5 @@
|
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sprite: Structures/Doors/Airlocks/Glass/security.rsi
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- type: PaintableAirlock
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group: Glass
|
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- type: Construction
|
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node: airlockMedSecurity
|
||||
|
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@@ -0,0 +1,39 @@
|
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- type: WiresPanelSecurityLevel
|
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id: Level0
|
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wiresAccessible: true
|
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|
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- type: WiresPanelSecurityLevel
|
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id: Level1
|
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examine: wires-panel-component-on-examine-security-level1
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wiresAccessible: false
|
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|
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- type: WiresPanelSecurityLevel
|
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id: Level2
|
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examine: wires-panel-component-on-examine-security-level2
|
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wiresAccessible: false
|
||||
|
||||
- type: WiresPanelSecurityLevel
|
||||
id: Level3
|
||||
examine: wires-panel-component-on-examine-security-level3
|
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wiresAccessible: false
|
||||
|
||||
- type: WiresPanelSecurityLevel
|
||||
id: Level4
|
||||
examine: wires-panel-component-on-examine-security-level4
|
||||
wiresAccessible: false
|
||||
|
||||
- type: WiresPanelSecurityLevel
|
||||
id: Level5
|
||||
examine: wires-panel-component-on-examine-security-level5
|
||||
wiresAccessible: false
|
||||
|
||||
- type: WiresPanelSecurityLevel
|
||||
id: Level6
|
||||
examine: wires-panel-component-on-examine-security-level6
|
||||
wiresAccessible: false
|
||||
|
||||
- type: WiresPanelSecurityLevel
|
||||
id: Level7
|
||||
examine: wires-panel-component-on-examine-security-level7
|
||||
wiresAccessible: false
|
||||
|
||||
@@ -86,24 +86,6 @@
|
||||
- tool: Prying
|
||||
doAfter: 5
|
||||
|
||||
|
||||
- node: airlock
|
||||
entity: Airlock
|
||||
edges:
|
||||
- to: wired #TODO DOOR ELECTRONICS. If door electronics ever govern access permissions, this step should probably be further down? It makes it too easy to swap permissions around. See also windoor.
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:DoorWelded {}
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:AllWiresCut
|
||||
completed:
|
||||
- !type:EmptyAllContainers {}
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 5
|
||||
|
||||
- node: glassElectronics
|
||||
entity: AirlockAssembly
|
||||
edges:
|
||||
@@ -146,3 +128,217 @@
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 2
|
||||
|
||||
- node: airlock
|
||||
entity: Airlock
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level0
|
||||
edges:
|
||||
- to: wired #TODO DOOR ELECTRONICS. If door electronics ever govern access permissions, this step should probably be further down? It makes it too easy to swap permissions around. See also windoor.
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:DoorWelded {}
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:AllWiresCut
|
||||
completed:
|
||||
- !type:EmptyAllContainers {}
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 5
|
||||
|
||||
- to: airlockMedSecurityBreached
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- material: Steel
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: airlockHighSecurityBreached
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- material: Plasteel
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
## Return node so that removing all internal plating doesn't reset the door
|
||||
- node: airlockUnsecured
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level0
|
||||
edges:
|
||||
- to: wired
|
||||
conditions:
|
||||
- !type:EntityAnchored {}
|
||||
- !type:DoorWelded {}
|
||||
- !type:DoorBolted
|
||||
value: false
|
||||
- !type:WirePanel {}
|
||||
- !type:AllWiresCut
|
||||
completed:
|
||||
- !type:EmptyAllContainers {}
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 5
|
||||
|
||||
- to: airlockMedSecurityBreached
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- material: Steel
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: airlockHighSecurityBreached
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- material: Plasteel
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
## Medium security level airlock: a layer of steel plating protects the internal wiring
|
||||
- node: airlockMedSecurityBreached
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level1
|
||||
edges:
|
||||
- to: airlockUnsecured
|
||||
completed:
|
||||
- !type:GivePrototype
|
||||
prototype: SheetSteel1
|
||||
amount: 2
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 4
|
||||
|
||||
- to: airlockMedSecurity
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 3
|
||||
|
||||
- node: airlockMedSecurity
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level2
|
||||
edges:
|
||||
- to: airlockMedSecurityBreached
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 10
|
||||
|
||||
## High security level airlock: a layer of plasteel plating protects the internal wiring
|
||||
- node: airlockHighSecurityBreached
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level3
|
||||
edges:
|
||||
- to: airlockUnsecured
|
||||
completed:
|
||||
- !type:GivePrototype
|
||||
prototype: SheetPlasteel1
|
||||
amount: 2
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 4
|
||||
|
||||
- to: airlockHighSecurity
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
|
||||
- node: airlockHighSecurity
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level4
|
||||
edges:
|
||||
- to: airlockHighSecurityBreached
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 15
|
||||
|
||||
- to: airlockMaxSecurity
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
|
||||
## Max security level airlock: an electric grill is added
|
||||
- node: airlockMaxSecurity
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level5
|
||||
edges:
|
||||
- to: airlockHighSecurity
|
||||
completed:
|
||||
- !type:AttemptElectrocute
|
||||
- !type:GivePrototype
|
||||
prototype: PartRodMetal1
|
||||
amount: 2
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Cutting
|
||||
doAfter: 0.5
|
||||
|
||||
- to: airlockSuperMaxSecurityBreached
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- material: Plasteel
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
## Super max security level airlock: an additional layer of plasteel is added
|
||||
- node: airlockSuperMaxSecurityBreached
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level6
|
||||
edges:
|
||||
- to: airlockMaxSecurity
|
||||
completed:
|
||||
- !type:GivePrototype
|
||||
prototype: SheetPlasteel1
|
||||
amount: 2
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 4
|
||||
|
||||
- to: airlockSuperMaxSecurity
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
|
||||
- node: airlockSuperMaxSecurity
|
||||
actions:
|
||||
- !type:ChangeWiresPanelSecurityLevel
|
||||
level: Level7
|
||||
edges:
|
||||
- to: airlockSuperMaxSecurityBreached
|
||||
conditions:
|
||||
- !type:WirePanel {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 15
|
||||
|
||||
Reference in New Issue
Block a user