Hacking protections for airlocks (#18894)
* Adds the ability to better protect to the internal wiring of airlocks - Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place - To access the wiring, the plating must be cut with a welder and then pried out with a crowbar * Code revisions - Cleaned up the code - Cutting the security grille can now shock you - Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate) - Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille) * Code revision - Accounted for a potentially null string * Update Content.Server/Construction/Completions/AttemptElectrocute.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Adjusted scope * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Removed get / setter and added [ValidatePrototypeId] attribute * Update ChangeWiresPanelSecurityLevel.cs Set security level to "Level0" as the default * Update airlock.yml Removed 'super max' level of security * Update WiresPanelSecurityLevelPrototype.cs * Update WiresSystem.cs Added check for WiresAccessible to OnInteractUsing * Update AttemptElectrocute.cs File scoped namespace * Update ChangeWiresPanelSecurityLevel.cs File scoped namespace * Update AirlockSystem.cs File scoped namespace * Update SharedWiresSystem.cs Removed boiler plate 'OnGetState' and 'OnHandleState' * Update WiresPanelComponent.cs Implemented AutoGenerateComponentState * Removed unnecessary usage references * use TryCloseAll when wires not accessible * minor changes to AttemmptElectrocute * lets try all 7 levels * fix indent in airlock graph * fix indent 2 --------- Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
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@@ -1,5 +1,8 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Construction;
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using Content.Server.Tools.Components;
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using Content.Server.Wires;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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@@ -7,8 +10,10 @@ using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Wires;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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using System.Linq;
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namespace Content.Server.Tools.Systems;
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@@ -18,6 +23,7 @@ public sealed class WeldableSystem : EntitySystem
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly ConstructionSystem _construction = default!;
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public override void Initialize()
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{
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@@ -36,6 +42,14 @@ public sealed class WeldableSystem : EntitySystem
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private void OnInteractUsing(EntityUid uid, WeldableComponent component, InteractUsingEvent args)
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{
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// If any construction graph edges has its conditions meet and requires welding, then this construction takes priority
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if (_construction.GetCurrentNode(uid)?.Edges.Any(x => _construction.CheckConditions(uid, x.Conditions)
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&& x.Steps.Any(y => (y as ToolConstructionGraphStep)?.Tool == "Welding")) == true)
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{
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args.Handled = false;
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return;
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}
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if (args.Handled)
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return;
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