Radio fix (#3501)
* Fix headset formatted text wrap and move to translation file * Update Loc.GetString refrences to new version
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Chat;
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@@ -74,7 +74,7 @@ namespace Content.Server.GameObjects.Components.Headset
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msg.Channel = ChatChannel.Radio;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("[{0}] {1} says, \"{{0}}\"", channel, source.Name);
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msg.MessageWrap = Loc.GetString("chat-radio-message-wrap", ("channel", channel), ("name", source.Name));
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_netManager.ServerSendMessage(msg, playerChannel);
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}
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}
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@@ -92,11 +92,11 @@ namespace Content.Server.GameObjects.Components.Headset
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddText(Loc.GetString("It is set to broadcast over the {0} frequency.", BroadcastFrequency));
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message.AddText(Loc.GetString("A small screen on the headset displays the following available frequencies:"));
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message.AddText(Loc.GetString("examine-radio-frequency", ("frequency", BroadcastFrequency)));
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message.AddText("\n");
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message.AddText(Loc.GetString("Use {0} for the currently tuned frequency.", ";"));
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message.AddText(Loc.GetString("examine-headset"));
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message.AddText("\n");
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message.AddText(Loc.GetString("examine-headset-chat-prefix", ("prefix", ";")));
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}
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}
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}
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