Improve hands & pulling (#4389)
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73e4946e27
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632e72b817
@@ -1,15 +1,8 @@
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using System.Collections.Generic;
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using Content.Client.Animations;
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using Content.Client.HUD;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Hands
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{
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@@ -18,16 +11,7 @@ namespace Content.Client.Hands
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[ComponentReference(typeof(SharedHandsComponent))]
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public class HandsComponent : SharedHandsComponent
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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[ViewVariables]
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public HandsGui? Gui { get; private set; }
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protected override void OnRemove()
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{
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ClearGui();
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base.OnRemove();
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}
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public HandsGui? Gui { get; set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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@@ -38,94 +22,23 @@ namespace Content.Client.Hands
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foreach (var handState in state.Hands)
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{
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var newHand = new Hand(handState.Name, handState.Enabled, handState.Location);
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var newHand = new Hand(handState.Name, handState.Location);
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Hands.Add(newHand);
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}
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ActiveHand = state.ActiveHand;
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UpdateHandContainers();
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UpdateHandVisualizer();
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UpdateHandsGuiState();
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}
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public void SettupGui()
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{
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if (Gui == null)
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{
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Gui = new HandsGui();
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_gameHud.HandsContainer.AddChild(Gui);
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Gui.HandClick += args => OnHandClick(args.HandClicked);
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Gui.HandActivate += args => OnActivateInHand(args.HandUsed);
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UpdateHandsGuiState();
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}
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}
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public void ClearGui()
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{
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Gui?.Dispose();
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Gui = null;
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case PickupAnimationMessage msg:
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RunPickupAnimation(msg);
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break;
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}
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new HandsModifiedMessage { Hands = this });
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}
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public override void HandsModified()
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{
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base.HandsModified();
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UpdateHandContainers();
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UpdateHandVisualizer();
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UpdateHandsGuiState();
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}
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private void OnHandClick(string handClicked)
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{
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if (!TryGetHand(handClicked, out var pressedHand))
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return;
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if (!TryGetActiveHand(out var activeHand))
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return;
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var pressedEntity = pressedHand.HeldEntity;
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var activeEntity = activeHand.HeldEntity;
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if (pressedHand == activeHand && activeEntity != null)
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{
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SendNetworkMessage(new UseInHandMsg()); //use item in hand
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return;
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}
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if (pressedHand != activeHand && pressedEntity == null)
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{
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SendNetworkMessage(new ClientChangedHandMsg(pressedHand.Name)); //swap hand
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return;
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}
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if (pressedHand != activeHand && pressedEntity != null && activeEntity != null)
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{
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SendNetworkMessage(new ClientAttackByInHandMsg(pressedHand.Name)); //use active item on held item
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return;
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}
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if (pressedHand != activeHand && pressedEntity != null && activeEntity == null)
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{
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SendNetworkMessage(new MoveItemFromHandMsg(pressedHand.Name)); //move item in hand to active hand
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return;
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}
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}
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private void OnActivateInHand(string handActivated)
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{
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SendNetworkMessage(new ActivateInHandMsg(handActivated));
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base.HandsModified();
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}
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public void UpdateHandContainers()
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@@ -149,27 +62,10 @@ namespace Content.Client.Hands
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appearance.SetData(HandsVisuals.VisualState, GetHandsVisualState());
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}
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public void UpdateHandsGuiState()
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{
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Gui?.SetState(GetHandsGuiState());
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}
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private HandsGuiState GetHandsGuiState()
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{
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var handStates = new List<GuiHand>();
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foreach (var hand in ReadOnlyHands)
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{
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var handState = new GuiHand(hand.Name, hand.Location, hand.HeldEntity, hand.Enabled);
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handStates.Add(handState);
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}
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return new HandsGuiState(handStates, ActiveHand);
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}
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private HandsVisualState GetHandsVisualState()
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{
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var hands = new List<HandVisualState>();
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foreach (var hand in ReadOnlyHands)
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foreach (var hand in Hands)
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{
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if (hand.HeldEntity == null)
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continue;
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@@ -182,16 +78,5 @@ namespace Content.Client.Hands
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}
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return new(hands);
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}
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private void RunPickupAnimation(PickupAnimationMessage msg)
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{
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if (!Owner.EntityManager.TryGetEntity(msg.EntityUid, out var entity))
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return;
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if (!IoCManager.Resolve<IGameTiming>().IsFirstTimePredicted)
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return;
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ReusableAnimations.AnimateEntityPickup(entity, msg.InitialPosition, msg.PickupDirection);
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}
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}
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}
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