Improve hands & pulling (#4389)
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632e72b817
@@ -1,9 +1,8 @@
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using System.Collections.Generic;
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using Content.Client.Actions.Assignments;
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using Content.Client.Actions.UI;
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using Content.Client.Hands;
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using Content.Client.Inventory;
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using Content.Client.Items.UI;
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using Content.Client.Items.Managers;
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using Content.Shared.Actions.Components;
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using Content.Shared.Actions.Prototypes;
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using Robust.Client.GameObjects;
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@@ -26,12 +25,13 @@ namespace Content.Client.Actions
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public const byte Slots = 10;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
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[ComponentDependency] private readonly HandsComponent? _handsComponent = null;
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[ComponentDependency] private readonly ClientInventoryComponent? _inventoryComponent = null;
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private ActionsUI? _ui;
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private readonly List<ItemSlotButton> _highlightingItemSlots = new();
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private EntityUid _highlightedEntity;
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/// <summary>
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/// Current assignments for all hotbars / slots for this entity.
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@@ -225,26 +225,8 @@ namespace Content.Client.Actions
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{
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StopHighlightingItemSlots();
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// figure out if it's in hand or inventory and highlight it
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foreach (var hand in _handsComponent!.Gui!.Hands)
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{
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if (hand.HeldItem != item || hand.HandButton == null) continue;
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_highlightingItemSlots.Add(hand.HandButton);
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hand.HandButton.Highlight(true);
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return;
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}
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foreach (var (slot, slotItem) in _inventoryComponent!.AllSlots)
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{
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if (slotItem != item) continue;
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foreach (var itemSlotButton in
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_inventoryComponent.InterfaceController.GetItemSlotButtons(slot))
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{
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_highlightingItemSlots.Add(itemSlotButton);
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itemSlotButton.Highlight(true);
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}
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return;
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}
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_highlightedEntity = item.Uid;
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_itemSlotManager.HighlightEntity(item.Uid);
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}
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/// <summary>
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@@ -252,11 +234,11 @@ namespace Content.Client.Actions
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/// </summary>
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public void StopHighlightingItemSlots()
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{
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foreach (var itemSlot in _highlightingItemSlots)
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{
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itemSlot.Highlight(false);
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}
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_highlightingItemSlots.Clear();
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if (_highlightedEntity == default)
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return;
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_itemSlotManager.UnHighlightEntity(_highlightedEntity);
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_highlightedEntity = default;
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}
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public void ToggleActionsMenu()
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