Add ghost role raffles (#26629)
* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled
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@@ -12,6 +12,21 @@ namespace Content.Shared.Ghost.Roles
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public string Description { get; set; }
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public string Rules { get; set; }
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public HashSet<JobRequirement>? Requirements { get; set; }
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/// <inheritdoc cref="GhostRoleKind"/>
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public GhostRoleKind Kind { get; set; }
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/// <summary>
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/// if <see cref="Kind"/> is <see cref="GhostRoleKind.RaffleInProgress"/>, specifies how many players are currently
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/// in the raffle for this role.
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/// </summary>
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public uint RafflePlayerCount { get; set; }
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/// <summary>
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/// if <see cref="Kind"/> is <see cref="GhostRoleKind.RaffleInProgress"/>, specifies when raffle finishes.
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/// </summary>
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public TimeSpan RaffleEndTime { get; set; }
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}
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[NetSerializable, Serializable]
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@@ -26,24 +41,62 @@ namespace Content.Shared.Ghost.Roles
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}
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[NetSerializable, Serializable]
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public sealed class GhostRoleTakeoverRequestMessage : EuiMessageBase
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public sealed class RequestGhostRoleMessage : EuiMessageBase
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{
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public uint Identifier { get; }
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public GhostRoleTakeoverRequestMessage(uint identifier)
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public RequestGhostRoleMessage(uint identifier)
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{
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Identifier = identifier;
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}
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}
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[NetSerializable, Serializable]
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public sealed class GhostRoleFollowRequestMessage : EuiMessageBase
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public sealed class FollowGhostRoleMessage : EuiMessageBase
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{
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public uint Identifier { get; }
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public GhostRoleFollowRequestMessage(uint identifier)
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public FollowGhostRoleMessage(uint identifier)
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{
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Identifier = identifier;
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}
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}
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[NetSerializable, Serializable]
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public sealed class LeaveGhostRoleRaffleMessage : EuiMessageBase
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{
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public uint Identifier { get; }
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public LeaveGhostRoleRaffleMessage(uint identifier)
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{
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Identifier = identifier;
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}
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}
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/// <summary>
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/// Determines whether a ghost role is a raffle role, and if it is, whether it's running.
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/// </summary>
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[NetSerializable, Serializable]
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public enum GhostRoleKind
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{
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/// <summary>
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/// Role is not a raffle role and can be taken immediately.
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/// </summary>
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FirstComeFirstServe,
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/// <summary>
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/// Role is a raffle role, but raffle hasn't started yet.
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/// </summary>
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RaffleReady,
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/// <summary>
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/// Role is raffle role and currently being raffled, but player hasn't joined raffle.
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/// </summary>
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RaffleInProgress,
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/// <summary>
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/// Role is raffle role and currently being raffled, and player joined raffle.
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/// </summary>
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RaffleJoined
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}
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}
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