Add ghost role raffles (#26629)
* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled
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127
Content.Server/Ghost/Roles/MakeRaffledGhostRoleCommand.cs
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127
Content.Server/Ghost/Roles/MakeRaffledGhostRoleCommand.cs
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Raffles;
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using Content.Shared.Administration;
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using Content.Shared.Ghost.Roles.Raffles;
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using Content.Shared.Mind.Components;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Ghost.Roles
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class MakeRaffledGhostRoleCommand : IConsoleCommand
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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public string Command => "makeghostroleraffled";
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public string Description => "Turns an entity into a raffled ghost role.";
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public string Help => $"Usage: {Command} <entity uid> <name> <description> (<settings prototype> | <initial duration> <extend by> <max duration>) [<rules>]\n" +
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$"Durations are in seconds.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length is < 4 or > 7)
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{
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shell.WriteLine($"Invalid amount of arguments.\n{Help}");
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return;
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}
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if (!NetEntity.TryParse(args[0], out var uidNet) || !_entManager.TryGetEntity(uidNet, out var uid))
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{
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shell.WriteLine($"{args[0]} is not a valid entity uid.");
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return;
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}
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if (!_entManager.TryGetComponent(uid, out MetaDataComponent? metaData))
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{
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shell.WriteLine($"No entity found with uid {uid}");
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return;
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}
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if (_entManager.TryGetComponent(uid, out MindContainerComponent? mind) &&
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mind.HasMind)
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{
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shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a mind.");
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return;
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}
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if (_entManager.TryGetComponent(uid, out GhostRoleComponent? ghostRole))
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{
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shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostRoleComponent)}");
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return;
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}
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if (_entManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
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{
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shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}");
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return;
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}
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var name = args[1];
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var description = args[2];
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// if the rules are specified then use those, otherwise use the default
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var rules = args.Length switch
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{
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5 => args[4],
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7 => args[6],
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_ => Loc.GetString("ghost-role-component-default-rules"),
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};
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// is it an invocation with a prototype ID and optional rules?
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var isProto = args.Length is 4 or 5;
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GhostRoleRaffleSettings settings;
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if (isProto)
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{
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if (!_protoManager.TryIndex<GhostRoleRaffleSettingsPrototype>(args[4], out var proto))
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{
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var validProtos = string.Join(", ",
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_protoManager.EnumeratePrototypes<GhostRoleRaffleSettingsPrototype>().Select(p => p.ID)
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);
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shell.WriteLine($"{args[4]} is not a valid raffle settings prototype. Valid options: {validProtos}");
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return;
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}
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settings = proto.Settings;
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}
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else
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{
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if (!uint.TryParse(args[3], out var initial)
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|| !uint.TryParse(args[4], out var extends)
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|| !uint.TryParse(args[5], out var max)
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|| initial == 0 || max == 0)
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{
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shell.WriteLine($"The raffle initial/extends/max settings must be positive numbers.");
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return;
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}
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if (initial > max)
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{
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shell.WriteLine("The initial duration must be smaller than or equal to the maximum duration.");
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return;
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}
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settings = new GhostRoleRaffleSettings()
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{
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InitialDuration = initial,
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JoinExtendsDurationBy = extends,
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MaxDuration = max
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};
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}
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ghostRole = _entManager.AddComponent<GhostRoleComponent>(uid.Value);
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_entManager.AddComponent<GhostTakeoverAvailableComponent>(uid.Value);
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ghostRole.RoleName = name;
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ghostRole.RoleDescription = description;
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ghostRole.RoleRules = rules;
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ghostRole.RaffleConfig = new GhostRoleRaffleConfig(settings);
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shell.WriteLine($"Made entity {metaData.EntityName} a raffled ghost role.");
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}
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}
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}
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