Add ghost role raffles (#26629)

* Add ghost role raffles

* GRR: Fix dialogue sizing, fix merge

* GRR: Add raffle deciders (winner picker)

* GRR: Make settings prototype based with option to override

* GRR: Use Raffles folder and namespace

* GRR: DataFieldify and TimeSpanify

* GRR: Don't actually DataFieldify HashSet<ICommonSession>s

* GRR: add GetGhostRoleCount() + docs

* update engine on branch

* Ghost role raffles: docs, fix window size, cleanup, etc

* GRR: Admin UI

* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto

* GRR: Make a ton of roles raffled
This commit is contained in:
no
2024-05-07 03:48:16 +02:00
committed by GitHub
parent 6685146a1e
commit 630a7a78ed
44 changed files with 1138 additions and 51 deletions

View File

@@ -20,13 +20,24 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
_window = new GhostRolesWindow();
_window.OnRoleRequested += info =>
_window.OnRoleRequestButtonClicked += info =>
{
if (_windowRules != null)
_windowRules.Close();
_windowRules?.Close();
if (info.Kind == GhostRoleKind.RaffleJoined)
{
SendMessage(new LeaveGhostRoleRaffleMessage(info.Identifier));
return;
}
_windowRules = new GhostRoleRulesWindow(info.Rules, _ =>
{
SendMessage(new GhostRoleTakeoverRequestMessage(info.Identifier));
SendMessage(new RequestGhostRoleMessage(info.Identifier));
// if raffle role, close rules window on request, otherwise do
// old behavior of waiting for the server to close it
if (info.Kind != GhostRoleKind.FirstComeFirstServe)
_windowRules?.Close();
});
_windowRulesId = info.Identifier;
_windowRules.OnClose += () =>
@@ -38,7 +49,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
_window.OnRoleFollow += info =>
{
SendMessage(new GhostRoleFollowRequestMessage(info.Identifier));
SendMessage(new FollowGhostRoleMessage(info.Identifier));
};
_window.OnClose += () =>
@@ -64,7 +75,8 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
base.HandleState(state);
if (state is not GhostRolesEuiState ghostState) return;
if (state is not GhostRolesEuiState ghostState)
return;
_window.ClearEntries();
var entityManager = IoCManager.Resolve<IEntityManager>();