Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
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@@ -96,4 +96,20 @@ namespace Content.Shared.Hands
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HandName = handName;
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}
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}
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/// <summary>
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/// Raised directed on both the blocking entity and user when
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/// a virtual hand item is deleted.
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/// </summary>
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public class VirtualItemDeletedEvent : EntityEventArgs
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{
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public EntityUid BlockingEntity;
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public EntityUid User;
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public VirtualItemDeletedEvent(EntityUid blockingEntity, EntityUid user)
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{
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BlockingEntity = blockingEntity;
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User = user;
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}
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}
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}
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