Wieldable/two-handed weapons (#4554)

* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
This commit is contained in:
mirrorcult
2021-09-17 07:16:11 -07:00
committed by GitHub
parent 078a62762f
commit 62f6c8dd8e
36 changed files with 719 additions and 161 deletions

View File

@@ -0,0 +1,17 @@
using Content.Shared.Damage;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Wieldable.Components
{
[RegisterComponent, Friend(typeof(WieldableSystem))]
public class IncreaseDamageOnWieldComponent : Component
{
public override string Name { get; } = "IncreaseDamageOnWield";
[DataField("modifiers", required: true)]
public DamageModifierSet Modifiers = default!;
}
}