Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
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@@ -48,8 +48,8 @@ namespace Content.Client.Items.Managers
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else
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{
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ISpriteComponent? sprite;
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if (entity.TryGetComponent(out HandVirtualPullComponent? virtPull)
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&& _componentManager.TryGetComponent(virtPull.PulledEntity, out ISpriteComponent pulledSprite))
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if (entity.TryGetComponent(out HandVirtualItemComponent? virtPull)
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&& _componentManager.TryGetComponent(virtPull.BlockingEntity, out ISpriteComponent pulledSprite))
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{
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sprite = pulledSprite;
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}
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