Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
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Content.Client/Hands/HandVirtualItemStatus.xaml.cs
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13
Content.Client/Hands/HandVirtualItemStatus.xaml.cs
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Hands
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{
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public sealed class HandVirtualItemStatus : Control
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{
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public HandVirtualItemStatus()
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{
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RobustXamlLoader.Load(this);
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}
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}
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}
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