Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
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@@ -274,6 +274,8 @@ namespace Content.Client.Entry
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"PowerNetworkBattery",
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"BatteryCharger",
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"SpawnItemsOnUse",
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"Wieldable",
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"IncreaseDamageOnWield",
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"AmbientOnPowered",
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"TabletopGame"
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};
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