Syringe gun! (#32112)
* Init testing * copyright * oops * Tracking the embed entity uid * testing stuff for gradual injection * work * weh * god save me * bleh * Yippee! * Again * Mini syringe ammo * cleaning up * mini syringes have a texture for fill amount * -3 cool points :( * hitboxes * init cleanup * much needed fixes * Fixes
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Content.Shared/Chemistry/InjectOverTimeEvent.cs
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13
Content.Shared/Chemistry/InjectOverTimeEvent.cs
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namespace Content.Shared.Chemistry.Events;
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/// <summary>
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/// Raised directed on an entity when it embeds in another entity.
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/// </summary>
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[ByRefEvent]
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public readonly record struct InjectOverTimeEvent(EntityUid embeddedIntoUid)
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{
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/// <summary>
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/// Entity that is embedded in.
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/// </summary>
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public readonly EntityUid EmbeddedIntoUid = embeddedIntoUid;
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}
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