Better Godmode (#37020)
* Commit * Oversights oops * breaking changes * unbreaking changes * Compatibility with AfterFullyEaten * Fixed * Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Events;
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using Content.Shared.Destructible;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Slippery;
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using Content.Shared.StatusEffect;
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@@ -18,6 +19,7 @@ public abstract class SharedGodmodeSystem : EntitySystem
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SubscribeLocalEvent<GodmodeComponent, BeforeStatusEffectAddedEvent>(OnBeforeStatusEffect);
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SubscribeLocalEvent<GodmodeComponent, BeforeStaminaDamageEvent>(OnBeforeStaminaDamage);
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SubscribeLocalEvent<GodmodeComponent, SlipAttemptEvent>(OnSlipAttempt);
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SubscribeLocalEvent<GodmodeComponent, DestructionAttemptEvent>(OnDestruction);
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}
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private void OnSlipAttempt(EntityUid uid, GodmodeComponent component, SlipAttemptEvent args)
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@@ -40,6 +42,11 @@ public abstract class SharedGodmodeSystem : EntitySystem
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args.Cancelled = true;
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}
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private void OnDestruction(Entity<GodmodeComponent> ent, ref DestructionAttemptEvent args)
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{
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args.Cancel();
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}
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public virtual void EnableGodmode(EntityUid uid, GodmodeComponent? godmode = null)
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{
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godmode ??= EnsureComp<GodmodeComponent>(uid);
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