Better Godmode (#37020)

* Commit

* Oversights oops

* breaking changes

* unbreaking changes

* Compatibility with AfterFullyEaten

* Fixed

* Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-05-09 22:06:19 -07:00
committed by GitHub
parent 4407eab96b
commit 62c380fc53
6 changed files with 40 additions and 7 deletions

View File

@@ -20,6 +20,7 @@ using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
using System.Linq;
using Content.Server.Construction.Completions;
using Content.Server.Jittering;
using Content.Shared.Jittering;
using Content.Shared.Power;
@@ -38,6 +39,7 @@ namespace Content.Server.Kitchen.EntitySystems
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedDestructibleSystem _destructible = default!;
[Dependency] private readonly RandomHelperSystem _randomHelper = default!;
[Dependency] private readonly JitteringSystem _jitter = default!;
@@ -123,10 +125,7 @@ namespace Content.Server.Kitchen.EntitySystems
if (solution.Volume > containerSolution.AvailableVolume)
continue;
var dev = new DestructionEventArgs();
RaiseLocalEvent(item, dev);
QueueDel(item);
_destructible.DestroyEntity(item);
}
_solutionContainersSystem.TryAddSolution(containerSoln.Value, solution);