From 62bd5abfa080b68440eb20d94b16ee0b4b8d0859 Mon Sep 17 00:00:00 2001 From: pathetic meowmeow Date: Wed, 28 May 2025 18:51:09 -0400 Subject: [PATCH] Actually handle nutrition and robust harvest entity effects (#37912) --- Content.Server/EntityEffects/EntityEffectSystem.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Content.Server/EntityEffects/EntityEffectSystem.cs b/Content.Server/EntityEffects/EntityEffectSystem.cs index 5d5e81a27f..164199c200 100644 --- a/Content.Server/EntityEffects/EntityEffectSystem.cs +++ b/Content.Server/EntityEffects/EntityEffectSystem.cs @@ -85,6 +85,7 @@ public sealed class EntityEffectSystem : EntitySystem SubscribeLocalEvent>(OnExecutePlantAdjustHealth); SubscribeLocalEvent>(OnExecutePlantAdjustMutationLevel); SubscribeLocalEvent>(OnExecutePlantAdjustMutationMod); + SubscribeLocalEvent>(OnExecutePlantAdjustNutrition); SubscribeLocalEvent>(OnExecutePlantAdjustPests); SubscribeLocalEvent>(OnExecutePlantAdjustPotency); SubscribeLocalEvent>(OnExecutePlantAdjustToxins); @@ -97,6 +98,7 @@ public sealed class EntityEffectSystem : EntitySystem SubscribeLocalEvent>(OnExecutePlantDiethylamine); SubscribeLocalEvent>(OnExecutePlantPhalanximine); SubscribeLocalEvent>(OnExecutePlantRestoreSeeds); + SubscribeLocalEvent>(OnExecuteRobustHarvest); SubscribeLocalEvent>(OnExecuteAdjustTemperature); SubscribeLocalEvent>(OnExecuteAreaReactionEffect); SubscribeLocalEvent>(OnExecuteCauseZombieInfection);