Crayons ECS (#6364)
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72
Content.Client/Crayon/CrayonSystem.cs
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72
Content.Client/Crayon/CrayonSystem.cs
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using Content.Client.Items;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Crayon;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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namespace Content.Client.Crayon;
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public sealed class CrayonSystem : EntitySystem
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{
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// Didn't do in shared because I don't think most of the server stuff can be predicted.
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrayonComponent, ComponentHandleState>(OnCrayonHandleState);
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SubscribeLocalEvent<CrayonComponent, ItemStatusCollectMessage>(OnCrayonItemStatus);
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}
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private static void OnCrayonHandleState(EntityUid uid, CrayonComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not CrayonComponentState state) return;
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component._color = state.Color;
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component.SelectedState = state.State;
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component.Charges = state.Charges;
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component.Capacity = state.Capacity;
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component.UIUpdateNeeded = true;
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}
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private static void OnCrayonItemStatus(EntityUid uid, CrayonComponent component, ItemStatusCollectMessage args)
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{
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args.Controls.Add(new StatusControl(component));
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}
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private sealed class StatusControl : Control
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{
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private readonly CrayonComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(CrayonComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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parent.UIUpdateNeeded = true;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent.UIUpdateNeeded)
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{
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return;
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}
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_parent.UIUpdateNeeded = false;
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_label.SetMarkup(Loc.GetString("crayon-drawing-label",
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("color",_parent.Color),
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("state",_parent.SelectedState),
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("charges", _parent.Charges),
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("capacity",_parent.Capacity)));
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}
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}
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}
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