hand teleport portals now may start in the same grid. (#28556)
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@@ -98,7 +98,7 @@ public sealed class HandTeleporterSystem : EntitySystem
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if (xform.ParentUid != xform.GridUid) // Still, don't portal.
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return;
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if (xform.ParentUid != Transform(component.FirstPortal!.Value).ParentUid)
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if (!component.AllowPortalsOnDifferentGrids && xform.ParentUid != Transform(component.FirstPortal!.Value).ParentUid)
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{
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// Whoops. Fizzle time. Crime time too because yippee I'm not refactoring this logic right now (I started to, I'm not going to.)
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FizzlePortals(uid, component, user, true);
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@@ -1,4 +1,4 @@
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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@@ -20,6 +20,12 @@ public sealed partial class HandTeleporterComponent : Component
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[ViewVariables, DataField("secondPortal")]
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public EntityUid? SecondPortal = null;
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/// <summary>
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/// Portals can't be placed on different grids?
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/// </summary>
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[DataField]
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public bool AllowPortalsOnDifferentGrids;
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[DataField("firstPortalPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string FirstPortalPrototype = "PortalRed";
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