Refactor map loading & saving
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@@ -4,6 +4,8 @@ using Content.Shared.Administration;
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using Content.Shared.Mapping;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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@@ -21,6 +23,7 @@ public sealed class MappingManager : IPostInjectInit
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[Dependency] private readonly IServerNetManager _net = default!;
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[Dependency] private readonly IPlayerManager _players = default!;
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[Dependency] private readonly IEntitySystemManager _systems = default!;
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[Dependency] private readonly IEntityManager _ent = default!;
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private ISawmill _sawmill = default!;
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private ZStdCompressionContext _zstd = default!;
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@@ -45,14 +48,13 @@ public sealed class MappingManager : IPostInjectInit
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if (!_players.TryGetSessionByChannel(message.MsgChannel, out var session) ||
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!_admin.IsAdmin(session, true) ||
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!_admin.HasAdminFlag(session, AdminFlags.Host) ||
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session.AttachedEntity is not { } player)
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!_ent.TryGetComponent(session.AttachedEntity, out TransformComponent? xform) ||
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xform.MapUid is not {} mapUid)
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{
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return;
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}
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var mapId = _systems.GetEntitySystem<TransformSystem>().GetMapCoordinates(player).MapId;
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var mapEntity = _map.GetMapEntityIdOrThrow(mapId);
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var data = _systems.GetEntitySystem<MapLoaderSystem>().GetSaveData(mapEntity);
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var data = _systems.GetEntitySystem<MapLoaderSystem>().SerializeEntityRecursive(mapUid).Node;
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var document = new YamlDocument(data.ToYaml());
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var stream = new YamlStream { document };
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var writer = new StringWriter();
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