Hot Fix of Gravity Grenades (#19414)
* Supermatter grenade fix * taking out the trash * Removing debug Console.Log() in twostage * More fixes * Better to put LoadComponents on Update, else it will modify list of other untriggered components
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@@ -107,7 +107,7 @@ namespace Content.Server.Explosion.EntitySystems
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_transformSystem.AnchorEntity(uid, xform);
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if(component.RemoveOnTrigger)
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if (component.RemoveOnTrigger)
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RemCompDeferred<AnchorOnTriggerComponent>(uid);
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}
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