Sprite refactor (#63)
* Sprite refactor compatibility. * Sprite-level rotation. * Dude it works. Welder now has an unshaded flame toggle! Door component no longer on client! * Remove debug text. * Update.
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committed by
clusterfack
parent
2ba705ffe9
commit
61a1e769d7
@@ -1,71 +0,0 @@
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using Content.Shared.GameObjects;
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using Lidgren.Network;
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using SS14.Client.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects
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{
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public class ClientDoorComponent : SharedDoorComponent
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{
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public bool Opened { get; private set; }
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private SpriteComponent spriteComponent;
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private string OpenSprite = "Objects/door_ewo.png";
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private string CloseSprite = "Objects/door_ew.png";
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public override void Initialize()
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{
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base.Initialize();
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spriteComponent = Owner.GetComponent<SpriteComponent>();
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}
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private void Open()
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{
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Opened = true;
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spriteComponent.SetSpriteByKey(OpenSprite);
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}
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private void Close()
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{
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Opened = false;
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spriteComponent.SetSpriteByKey(CloseSprite);
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}
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public override void HandleComponentState(ComponentState state)
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{
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var castState = (DoorComponentState)state;
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if (castState.Opened == Opened)
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{
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return;
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}
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if (castState.Opened)
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{
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Open();
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}
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else
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{
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Close();
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}
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}
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public override void LoadParameters(YamlMappingNode mapping)
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{
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base.LoadParameters(mapping);
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YamlNode node;
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if (mapping.TryGetNode("openstate", out node))
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{
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OpenSprite = node.AsString();
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}
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if (mapping.TryGetNode("closestate", out node))
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{
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CloseSprite = node.AsString();
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}
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}
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}
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}
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